[vk, opengl] defer checks to topmost call (avoid unnecessary call) (#40)

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: eden-emu/eden#40
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-07-13 03:40:48 +02:00 committed by crueter
parent 03351a4f8b
commit 5091759a47
Signed by untrusted user: crueter
GPG key ID: 425ACD2D4830EBC6
4 changed files with 66 additions and 61 deletions

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-FileCopyrightText: 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -868,35 +871,35 @@ struct Memory::Impl {
[[nodiscard]] u8* GetPointerImpl(u64 vaddr, auto on_unmapped, auto on_rasterizer) const {
// AARCH64 masks the upper 16 bit of all memory accesses
vaddr = vaddr & 0xffffffffffffULL;
if (!AddressSpaceContains(*current_page_table, vaddr, 1)) [[unlikely]] {
on_unmapped();
return nullptr;
} else {
// Avoid adding any extra logic to this fast-path block
const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> YUZU_PAGEBITS].Raw();
if (const uintptr_t pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
return reinterpret_cast<u8*>(pointer + vaddr);
} else {
switch (Common::PageTable::PageInfo::ExtractType(raw_pointer)) {
case Common::PageType::Unmapped:
on_unmapped();
return nullptr;
case Common::PageType::Memory:
ASSERT_MSG(false, "Mapped memory page without a pointer @ 0x{:016X}", vaddr);
return nullptr;
case Common::PageType::DebugMemory:
return GetPointerFromDebugMemory(vaddr);
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)};
on_rasterizer();
return host_ptr;
}
default:
UNREACHABLE();
}
return nullptr;
}
}
// Avoid adding any extra logic to this fast-path block
const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> YUZU_PAGEBITS].Raw();
if (const uintptr_t pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
return reinterpret_cast<u8*>(pointer + vaddr);
}
switch (Common::PageTable::PageInfo::ExtractType(raw_pointer)) {
case Common::PageType::Unmapped:
on_unmapped();
return nullptr;
case Common::PageType::Memory:
ASSERT_MSG(false, "Mapped memory page without a pointer @ 0x{:016X}", vaddr);
return nullptr;
case Common::PageType::DebugMemory:
return GetPointerFromDebugMemory(vaddr);
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)};
on_rasterizer();
return host_ptr;
}
default:
UNREACHABLE();
}
return nullptr;
}
[[nodiscard]] u8* GetPointer(const Common::ProcessAddress vaddr) const {
@ -1149,13 +1152,19 @@ struct Memory::Impl {
gpu_device_memory->ApplyOpOnPointer(p, scratch_buffers[core], [&](DAddr address) {
auto& current_area = rasterizer_write_areas[core];
PAddr subaddress = address >> YUZU_PAGEBITS;
bool do_collection = current_area.last_address == subaddress;
if (!do_collection) [[unlikely]] {
do_collection = system.GPU().OnCPUWrite(address, size);
if (!do_collection) {
// Performance note:
// It may not be a good idea to assume accesses are within the same subaddress (i.e same page)
// It is often the case the games like to access wildly different addresses. Hence why I propose
// we should let the compiler just do it's thing...
if (current_area.last_address != subaddress) {
// Short circuit the need to check for address/size
auto const do_collection = (address != 0 && size != 0)
&& system.GPU().OnCPUWrite(address, size);
if (do_collection) {
current_area.last_address = subaddress;
} else {
return;
}
current_area.last_address = subaddress;
}
gpu_dirty_managers[core].Collect(address, size);
});