forked from eden-emu/eden
		
	audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
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					 8 changed files with 569 additions and 18 deletions
				
			
		
							
								
								
									
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								src/audio_core/delay_line.h
									
										
									
									
									
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								src/audio_core/delay_line.h
									
										
									
									
									
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							|  | @ -0,0 +1,46 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| class DelayLineBase { | ||||
| public: | ||||
|     DelayLineBase(); | ||||
|     ~DelayLineBase(); | ||||
| 
 | ||||
|     void Initialize(s32 _max_delay, float* src_buffer); | ||||
|     void SetDelay(s32 new_delay); | ||||
|     s32 GetDelay() const; | ||||
|     s32 GetMaxDelay() const; | ||||
|     f32 TapOut(s32 last_sample); | ||||
|     f32 Tick(f32 sample); | ||||
|     float* GetInput(); | ||||
|     const float* GetInput() const; | ||||
|     f32 GetOutputSample() const; | ||||
|     void Clear(); | ||||
|     void Reset(); | ||||
| 
 | ||||
| protected: | ||||
|     float* buffer{nullptr}; | ||||
|     float* buffer_end{nullptr}; | ||||
|     s32 max_delay{}; | ||||
|     float* input{nullptr}; | ||||
|     float* output{nullptr}; | ||||
|     s32 delay{}; | ||||
| }; | ||||
| 
 | ||||
| class DelayLineAllPass final : public DelayLineBase { | ||||
| public: | ||||
|     DelayLineAllPass(); | ||||
|     ~DelayLineAllPass(); | ||||
| 
 | ||||
|     void Initialize(u32 delay, float _coeffcient, f32* src_buffer); | ||||
|     void SetCoefficient(float _coeffcient); | ||||
|     f32 Tick(f32 sample); | ||||
|     void Reset(); | ||||
| 
 | ||||
| private: | ||||
|     float coefficient{}; | ||||
| }; | ||||
| } // namespace AudioCore
 | ||||
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	 Chloe Marcec
						Chloe Marcec