forked from eden-emu/eden
		
	Videocore: Simplify variables in vertex shader interpreter
Simplifies the code and gives a tiny speed-up.
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					 1 changed files with 21 additions and 24 deletions
				
			
		|  | @ -26,7 +26,7 @@ namespace Pica { | ||||||
| namespace VertexShader { | namespace VertexShader { | ||||||
| 
 | 
 | ||||||
| struct VertexShaderState { | struct VertexShaderState { | ||||||
|     const u32* program_counter; |     u32 program_counter; | ||||||
| 
 | 
 | ||||||
|     const float24* input_register_table[16]; |     const float24* input_register_table[16]; | ||||||
|     Math::Vec4<float24> output_registers[16]; |     Math::Vec4<float24> output_registers[16]; | ||||||
|  | @ -71,14 +71,14 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|     while (true) { |     while (true) { | ||||||
|         if (!state.call_stack.empty()) { |         if (!state.call_stack.empty()) { | ||||||
|             auto& top = state.call_stack.back(); |             auto& top = state.call_stack.back(); | ||||||
|             if (state.program_counter - program_code.data() == top.final_address) { |             if (state.program_counter == top.final_address) { | ||||||
|                 state.address_registers[2] += top.loop_increment; |                 state.address_registers[2] += top.loop_increment; | ||||||
| 
 | 
 | ||||||
|                 if (top.repeat_counter-- == 0) { |                 if (top.repeat_counter-- == 0) { | ||||||
|                     state.program_counter = &program_code[top.return_address]; |                     state.program_counter = top.return_address; | ||||||
|                     state.call_stack.pop_back(); |                     state.call_stack.pop_back(); | ||||||
|                 } else { |                 } else { | ||||||
|                     state.program_counter = &program_code[top.loop_address]; |                     state.program_counter = top.loop_address; | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 // TODO: Is "trying again" accurate to hardware?
 |                 // TODO: Is "trying again" accurate to hardware?
 | ||||||
|  | @ -87,18 +87,16 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         bool exit_loop = false; |         bool exit_loop = false; | ||||||
|         const Instruction& instr = *(const Instruction*)state.program_counter; |         const Instruction instr = { program_code[state.program_counter] }; | ||||||
|         const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; |         const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] }; | ||||||
| 
 | 
 | ||||||
|         static auto call = [&program_code](VertexShaderState& state, u32 offset, u32 num_instructions, |         static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions, | ||||||
|                               u32 return_offset, u8 repeat_count, u8 loop_increment) { |                               u32 return_offset, u8 repeat_count, u8 loop_increment) { | ||||||
|             state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
 |             state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
 | ||||||
|             ASSERT(state.call_stack.size() < state.call_stack.capacity()); |             ASSERT(state.call_stack.size() < state.call_stack.capacity()); | ||||||
|             state.call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset }); |             state.call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset }); | ||||||
|         }; |         }; | ||||||
|         u32 binary_offset = state.program_counter - program_code.data(); |         state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + state.program_counter); | ||||||
| 
 |  | ||||||
|         state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset); |  | ||||||
| 
 | 
 | ||||||
|         auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { |         auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { | ||||||
|             switch (source_reg.GetRegisterType()) { |             switch (source_reg.GetRegisterType()) { | ||||||
|  | @ -442,13 +440,13 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
| 
 | 
 | ||||||
|             case OpCode::Id::JMPC: |             case OpCode::Id::JMPC: | ||||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { |                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||||
|                     state.program_counter = &program_code[instr.flow_control.dest_offset] - 1; |                     state.program_counter = instr.flow_control.dest_offset - 1; | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|             case OpCode::Id::JMPU: |             case OpCode::Id::JMPU: | ||||||
|                 if (uniforms.b[instr.flow_control.bool_uniform_id]) { |                 if (uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||||
|                     state.program_counter = &program_code[instr.flow_control.dest_offset] - 1; |                     state.program_counter = instr.flow_control.dest_offset - 1; | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|  | @ -456,7 +454,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                 call(state, |                 call(state, | ||||||
|                      instr.flow_control.dest_offset, |                      instr.flow_control.dest_offset, | ||||||
|                      instr.flow_control.num_instructions, |                      instr.flow_control.num_instructions, | ||||||
|                      binary_offset + 1, 0, 0); |                      state.program_counter + 1, 0, 0); | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|             case OpCode::Id::CALLU: |             case OpCode::Id::CALLU: | ||||||
|  | @ -464,7 +462,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                     call(state, |                     call(state, | ||||||
|                         instr.flow_control.dest_offset, |                         instr.flow_control.dest_offset, | ||||||
|                         instr.flow_control.num_instructions, |                         instr.flow_control.num_instructions, | ||||||
|                         binary_offset + 1, 0, 0); |                         state.program_counter + 1, 0, 0); | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|  | @ -473,7 +471,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                     call(state, |                     call(state, | ||||||
|                         instr.flow_control.dest_offset, |                         instr.flow_control.dest_offset, | ||||||
|                         instr.flow_control.num_instructions, |                         instr.flow_control.num_instructions, | ||||||
|                         binary_offset + 1, 0, 0); |                         state.program_counter + 1, 0, 0); | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|  | @ -483,8 +481,8 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|             case OpCode::Id::IFU: |             case OpCode::Id::IFU: | ||||||
|                 if (uniforms.b[instr.flow_control.bool_uniform_id]) { |                 if (uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||||
|                     call(state, |                     call(state, | ||||||
|                          binary_offset + 1, |                          state.program_counter + 1, | ||||||
|                          instr.flow_control.dest_offset - binary_offset - 1, |                          instr.flow_control.dest_offset - state.program_counter - 1, | ||||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); |                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); | ||||||
|                 } else { |                 } else { | ||||||
|                     call(state, |                     call(state, | ||||||
|  | @ -501,8 +499,8 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
| 
 | 
 | ||||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { |                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||||
|                     call(state, |                     call(state, | ||||||
|                          binary_offset + 1, |                          state.program_counter + 1, | ||||||
|                          instr.flow_control.dest_offset - binary_offset - 1, |                          instr.flow_control.dest_offset - state.program_counter - 1, | ||||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); |                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); | ||||||
|                 } else { |                 } else { | ||||||
|                     call(state, |                     call(state, | ||||||
|  | @ -519,8 +517,8 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                 state.address_registers[2] = uniforms.i[instr.flow_control.int_uniform_id].y; |                 state.address_registers[2] = uniforms.i[instr.flow_control.int_uniform_id].y; | ||||||
| 
 | 
 | ||||||
|                 call(state, |                 call(state, | ||||||
|                      binary_offset + 1, |                      state.program_counter + 1, | ||||||
|                      instr.flow_control.dest_offset - binary_offset + 1, |                      instr.flow_control.dest_offset - state.program_counter + 1, | ||||||
|                      instr.flow_control.dest_offset + 1, |                      instr.flow_control.dest_offset + 1, | ||||||
|                      uniforms.i[instr.flow_control.int_uniform_id].x, |                      uniforms.i[instr.flow_control.int_uniform_id].x, | ||||||
|                      uniforms.i[instr.flow_control.int_uniform_id].z); |                      uniforms.i[instr.flow_control.int_uniform_id].z); | ||||||
|  | @ -551,8 +549,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs: | ||||||
| 
 | 
 | ||||||
|     VertexShaderState state; |     VertexShaderState state; | ||||||
| 
 | 
 | ||||||
|     const u32* main = &setup.program_code[config.main_offset]; |     state.program_counter = config.main_offset; | ||||||
|     state.program_counter = (u32*)main; |  | ||||||
|     state.debug.max_offset = 0; |     state.debug.max_offset = 0; | ||||||
|     state.debug.max_opdesc_id = 0; |     state.debug.max_opdesc_id = 0; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner